T.T.R.P.G. Game Night
T.T.R.P.G. Game Night
Every Monday, ISR turns into a tabletop haven. Rotating game masters, rotating systems — one week you're rolling dice in D&D 5e, the next you're causing small-town chaos in Kids on Bikes, the next you're playtesting somebody's homebrewed concoction that exists nowhere else on earth. One-shots for when you want a full story in a single night. Longer campaigns for when you want to watch a character grow over months. New GMs bring new worlds, so the table never gets stale.
No experience required, and no dice of your own required either. If you've never played, this is the easiest possible way to start. If you've been playing for twenty years, there's a seat for you too. Everyone's welcome.
Come tell a story with us.
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